DevLog #0: The Crew


Welcome to DevLog #0 for Cat Fishing! 🐱🎣
This first entry is a quick introduction to our team and what each of us will be working on. We’re excited to share the start of this project, give you a sense of who’s behind the game, and set the stage before diving into development updates in future posts

José Feliciano
Artist and game designer with a background in comics, illustration, animation, and graphic design. For this project I’ll be handling the art, art direction, and UI, while also contributing to gameplay design and some technical areas. I’m especially looking forward to exploring the UI implementation side in Unreal, building on my design experience while learning the engine’s workflow for it.

Experienced in Unreal Engine, Blender, and most Adobe programs.

Pradyumna TS
Game designer and developer with 2 years of industry experience working on hyper casual games for mobile platforms. For this project I’ll be contributing in a technical capacity, specifically with the Character Controller, while also helping improve gameplay design and contributing a bit to environment and level design.

Experienced in Unreal, Unity, Blender, and Photoshop.

Soham Kumai
Environment artist with 2.5 years of industry experience making 2D games, working on environments, enemy AI, basic front end systems, and some UI design. For this project I’ll be focusing on the physics for the line/lure, as well as the environment and enemy AI.

Experienced in Unreal, Unity, and programming with Blueprints and C.

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