Jose DevLog #1: UI and Style





Hi everyone!
This week’s DevLog is going to be shorter, I was I was sick for most of the week, but here's what I got for you!
🎮 Main Menu Prototype
I put together a very rough draft of the main menu, right now it has three buttons.
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Play → it’s working, but at the moment it just loops you back to the same menu (kind of like refreshing the page).
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Options → not hooked up yet, since we still need to decide what makes sense to include.
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Quit → quits the game. Can you believe it?!
I also recorded a short clip to show it in action.
🎨 Exploring the Look
I also spent time this week exploring what the style of the game could be. My goal is to keep it cutesy and simple.
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🐾 Paw prints → buttons or indicators.
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🐈 Cat arms → cat paws swiping at the lure.
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😺 Cats → cat look for after being caught or when in collection.
👀 Peeping tom → cat peeking from the side of the screen, popping up randomly on main/pause menu, like when your cat spies on you.
🎣 Background pattern → a repeating design of different cat toys, since the lures are cat toys.
📌 This Week’s Focus
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Decide what goes in the Options menu.
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Figure out which UI elements are needed for core gameplay.
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Continue refining assets and style.
Get Cat Fishing
Cat Fishing
Drop the toy, hook a paw, and reel in the chaos!
More posts
- Jose DevLog #4 - ChAoTic 🐱26 days ago
- Final Week? And there's Cats?27 days ago
- Lure Controller Working + Dynamic Water!33 days ago
- new update part 233 days ago
- DevLog #3 – Press Play to Start 🎮34 days ago
- new update41 days ago
- Jose DevLog #2: Paws, Pockets, and Pause Menus 🐾47 days ago
- DevLog W2 - Pradyumna TS48 days ago
- dev vlog post 1 cat fishing game - Soham Kumai55 days ago

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